Dos lord of the rings
![dos lord of the rings dos lord of the rings](https://www.mrmovie-review.com/wp-content/uploads/2013/05/lego-helms-deep-10.jpg)
![dos lord of the rings dos lord of the rings](https://cdn.prime1studio.com/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/u/p/upmbr-06_b03.jpg)
Other audio elements - such as the sounds made by the main characters and enemies - are less striking, but functional all the same. It manages to create an atmosphere which is totally suited to the subject matter the jaunty tune which plays when you start out in Hobbiton is stirring and catchy, while the downbeat, windswept track which accompanies your trips into the wilderness manages to ramp up the tension very effectively. Charles Deenen's exquisite score is a joy to behold and in our humble opinion represents some of the finest music ever witnessed on the SNES.
#Dos lord of the rings movie#
Although the SNES is naturally incapable of replicating the atmospheric FMV sequences seen in Interplay's PC CD-ROM forerunner, the character portraits used in the game are taken from Ralph Bakshi's aforementioned animated movie - a fact which maintains the tenuous connection between that cinematic outing and Interplay's interactive efforts.Īnother element of the game which is head and shoulders above the competition is the audio. The Hobbit characters are largely palette-swaps, but Gandalf, Aragorn, Legolas and the other members of the Fellowship of the Ring are all unique sprites, and those additional megabits no doubt come in handy for retaining all of the potential animation frames. Much of that space is taken up by the smooth rotoscoped character animation, which is leagues ahead of any other 16-bit title you could mention - in fact, it's the most detailed animation ever seen in a SNES game, according to the back of the box. But before we charge headlong into the issues which plague this well-intended action RPG - rather like Gandalf selflessly leaping into battle with a fearsome Balrog - let's dwell on the few elements the game actually gets right.ĭelivered on a 16 megabit cartridge, The Lord of the Rings: Volume I was clearly intended to be a massive, epic adventure. While it could be said that the timing of the game's release was unfortunate, The Lord of the Rings: Volume I suffers from its far share of problems, and these no doubt contributed to its commercial failure back in the mid-'90s. Following several delays, it finally hit store shelves in 1994 to a decidedly lukewarm response the SNES was moving into its twilight years and many players were shifting their focus to the forthcoming 32-bit and 64-bit systems. While these attempts to bring the world of Middle Earth to life received a reasonably positive critical reception from some sectors of the gaming press, it was the much-hyped SNES version which arguably gained the most attention - primarily down to the fact that the console market presented a much wider audience but also because Interplay wasted no opportunity in boasting about how groundbreaking the title would be when it was eventually released. The company pumped out related games for the Commodore Amiga computer and PC CD-ROM - the latter of which used the new medium to incorporate footage from Ralph Bakshi's 1978 animated adaptation of Tolkien's sprawling fantasy. Tolkien's literary epic was held by the now-defunct Interplay.
![dos lord of the rings dos lord of the rings](https://i.imgur.com/J833mc4.png)
Before Peter Jackson came along and turned The Lord of the Rings into one of the most popular cinematic experiences of all time, the video game licence to J.R.R.